Constructor
new WebglContextManager(options)
Parameters:
| Name | Type | Description | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
Object | Options for the context manager
Properties
|
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Methods
createTexture(data, options) → {WebGLTexture|null}
Create and upload a texture for a tile
Parameters:
| Name | Type | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
data |
HTMLImageElement | HTMLCanvasElement | ImageData | Image data to upload | ||||||||
options |
Object | Texture options
Properties
|
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Returns:
The created texture, or null on error
- Type
- WebGLTexture | null
deleteTexture(texture)
Delete a texture
Parameters:
| Name | Type | Description |
|---|---|---|
texture |
WebGLTexture | The texture to delete |
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destroy()
Destroy the WebGL context and all resources
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getContext() → {WebGLRenderingContext|WebGL2RenderingContext|null}
Get the WebGL context
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Returns:
The WebGL context
- Type
- WebGLRenderingContext | WebGL2RenderingContext | null
getFirstPass() → {Object|null}
Get the first pass shader program and resources
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Returns:
The first pass object with shader program, buffers, and uniforms
- Type
- Object | null
getFrameBuffer() → {WebGLFramebuffer|null}
Get the render-to-texture framebuffer
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Returns:
The framebuffer
- Type
- WebGLFramebuffer | null
getMaxTextures() → {Number}
Get the maximum number of texture units
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Returns:
MAX_TEXTURE_IMAGE_UNITS value
- Type
- Number
getRenderingCanvas() → {HTMLCanvasElement}
Get the rendering canvas element
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Returns:
The canvas element
- Type
- HTMLCanvasElement
getRenderToTexture() → {WebGLTexture|null}
Get the render-to-texture texture
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Returns:
The texture
- Type
- WebGLTexture | null
getSecondPass() → {Object|null}
Get the second pass shader program and resources
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Returns:
The second pass object with shader program, buffers, and uniforms
- Type
- Object | null
getTextureFilter() → {Number}
Get the texture filter constant (LINEAR or NEAREST)
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Returns:
gl.LINEAR or gl.NEAREST
- Type
- Number
getUnitQuad() → {Float32Array}
Get the unit quad vertex buffer
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Returns:
The unit quad buffer
- Type
- Float32Array
isDestroyed() → {Boolean}
Check if this context manager has been destroyed
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Returns:
true if destroyed, false otherwise
- Type
- Boolean
isWebGL2() → {Boolean}
Check if using WebGL2
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Returns:
true if WebGL2, false if WebGL1
- Type
- Boolean
makeQuadVertexBuffer(left, right, top, bottom) → {Float32Array}
Make a quad vertex buffer
Parameters:
| Name | Type | Description |
|---|---|---|
left |
Number | Left coordinate |
right |
Number | Right coordinate |
top |
Number | Top coordinate |
bottom |
Number | Bottom coordinate |
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Returns:
Vertex buffer
- Type
- Float32Array
resizeRenderer(width, height)
Resize the render-to-texture when canvas size changes
Parameters:
| Name | Type | Description |
|---|---|---|
width |
Number | New canvas width |
height |
Number | New canvas height |
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setImageSmoothingEnabled(enabled)
Set image smoothing enabled state
Parameters:
| Name | Type | Description |
|---|---|---|
enabled |
Boolean | Whether image smoothing is enabled |
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setUnpackWithPremultipliedAlpha(enabled)
Set unpack with premultiplied alpha state
Parameters:
| Name | Type | Description |
|---|---|---|
enabled |
Boolean | Whether to use premultiplied alpha |
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setupRenderer(width, height)
Set up the renderer: create shaders, textures, and framebuffers
Parameters:
| Name | Type | Description |
|---|---|---|
width |
Number | Canvas width |
height |
Number | Canvas height |
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